Streamer Merchandise System: From First Drop to Six-Figure Merch Line 8 Sections42 LessonsLifetime
Curriculum
- 8 Sections
- 42 Lessons
- Lifetime
Expand all sectionsCollapse all sections
- Module 1 - Why Merch Is the Underrated Revenue Line3 Items
- Module 2 - The 6 Merch Platforms Decoded6 Items
- Module 3 - The 7 Merch Categories That Work7 Items
- Module 4 - The Margin Math Every Streamer Needs4 Items
- Module 5 - The 5-Drop Strategy5 Items
- Module 6 - Promotion Tactics That Move Units6 Items
- Module 7 - The 5 Mistakes That Kill Merch Lines5 Items
- Module 8 - The First 30-Day Drop Plan6 Items
- 8.1Lesson 8.1 - Day 1-3: Platform Selection Plus Community Poll
- 8.2Lesson 8.2 - Day 4-10: Design Brief Plus Designer Hire
- 8.3Lesson 8.3 - Day 11-17: Sample Approval Plus Product Setup
- 8.4Lesson 8.4 - Day 18-24: Promotion Build Plus Tease Content
- 8.5Lesson 8.5 - Day 25-30: Launch Plus 14-Day Campaign
- 8.6Lesson 8.6 - Post-Launch Review Template
Lesson 1.2 - The Creator-Owned Creator-Priced Advantage
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