About this course
Streamer merch is one of the most underbuilt revenue channels in the creator economy. This course is the full system from first drop to six-figure merch line.
What you will learn
- Validating your first merch drop without inventory risk
- Print-on-demand vs inventory strategy and when to switch
- Pricing architecture across tiers (entry, signature, collectible)
- Drop strategy and the cadence that compounds
- Design briefs that produce merch your audience actually wears
- Fulfillment, returns, and customer service operations
Who this course is for
Streamers with engaged communities ready to monetize through merchandise. Pro tier.
Curriculum
- 8 Sections
- 42 Lessons
- Lifetime
Expand all sectionsCollapse all sections
- Module 1 - Why Merch Is the Underrated Revenue Line3
- Module 2 - The 6 Merch Platforms Decoded6
- Module 3 - The 7 Merch Categories That Work7
- Module 4 - The Margin Math Every Streamer Needs4
- Module 5 - The 5-Drop Strategy5
- Module 6 - Promotion Tactics That Move Units6
- Module 7 - The 5 Mistakes That Kill Merch Lines5
- Module 8 - The First 30-Day Drop Plan6
- 8.1Lesson 8.1 - Day 1-3: Platform Selection Plus Community Poll
- 8.2Lesson 8.2 - Day 4-10: Design Brief Plus Designer Hire
- 8.3Lesson 8.3 - Day 11-17: Sample Approval Plus Product Setup
- 8.4Lesson 8.4 - Day 18-24: Promotion Build Plus Tease Content
- 8.5Lesson 8.5 - Day 25-30: Launch Plus 14-Day Campaign
- 8.6Lesson 8.6 - Post-Launch Review Template
Instructor


